Target creature gets +3/+3 until end of turn.
Language: en
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.
Counterspell
Counter target spell.
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Clone
You may have Clone enter as a copy of any creature on the battlefield.
Fastbond
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn’t the first land you played this turn, Fastbond deals 1 damage to you.
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Warp Artifact
Enchant artifact
At the beginning of the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to that player.
Evil Presence
Enchant land
Enchanted land is a Swamp.
Stone Rain
Destroy target land.
Sinkhole
Destroy target land.
False Orders
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Dwarven Demolition Team
: Destroy target Wall.
Uthden Troll
: Regenerate Uthden Troll.
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)
Copper Tablet
At the beginning of each player’s upkeep, Copper Tablet deals 1 damage to that player.
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.
Ancestral Recall
Target player draws three cards.
Island
(: Add
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Nettling Imp
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn’t attack this turn. Activate only during an opponent’s turn, before attackers are declared.
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Glasses of Urza
: Look at target player’s hand.