Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
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Dwarven Demolition Team
: Destroy target Wall.
Gloom
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Conservator
,
: Prevent the next 2 damage that would be dealt to you this turn.
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Swamp
(: Add
.)
Drain Life
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player’s life total before the damage was dealt, the planeswalker’s loyalty before the damage was dealt, or the creature’s toughness.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Veteran Bodyguard
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Consecrate Land
Enchant land
Enchanted land has indestructible and can’t be enchanted by other Auras.
Glasses of Urza
: Look at target player’s hand.
Demonic Hordes
: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent’s choice.
Stone Giant
: Target creature you control with toughness less than Stone Giant’s power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Drain Power
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Wall of Ice
Defender (This creature can’t attack.)
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Merfolk of the Pearl Trident
Ice Storm
Destroy target land.
Wall of Wood
Defender (This creature can’t attack.)
Mountain
(: Add
.)
Time Vault
Time Vault enters tapped.
Time Vault doesn’t untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
: Take an extra turn after this one.
Phantom Monster
Flying
Keldon Warlord
Keldon Warlord’s power and toughness are each equal to the number of non-Wall creatures you control.
Earthbind
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains “Enchanted creature loses flying.”