Timetwister

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner’s graveyard.)

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Mind Twist

Target player discards X cards at random.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Vesuvan Doppelganger

You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn’t copy that creature’s color and it has “At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn’t copy that creature’s color and it has this ability.”

Lifelace

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Conversion

At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.

Castle

Untapped creatures you control get +0/+2.

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Drain Life

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player’s life total before the damage was dealt, the planeswalker’s loyalty before the damage was dealt, or the creature’s toughness.

Ankh of Mishra

Whenever a land enters, Ankh of Mishra deals 2 damage to that land’s controller.

Jade Monolith

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Green Ward

Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.

Conservator

, : Prevent the next 2 damage that would be dealt to you this turn.