Lifelace

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Will-o’-the-Wisp

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Thoughtlace

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Wrath of God

Destroy all creatures. They can’t be regenerated.

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.

The Hive

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can’t be blocked except by creatures with flying or reach.)

Fear

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

Plague Rats

Plague Rats’s power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Nether Shadow

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Living Lands

All Forests are 1/1 creatures that are still lands.

Cockatrice

Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Rock Hydra

Rock Hydra enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Regrowth

Return target card from your graveyard to your hand.