Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Spell Blast

Counter target spell with mana value X. (For example, if that spell’s mana cost is , X is 5.)

Fog

Prevent all combat damage that would be dealt this turn.

White Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)

Sea Serpent

Sea Serpent can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

Demonic Hordes

: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent’s choice.

Contract from Below

Remove Contract from Below from your deck before playing if you’re not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.

Blaze of Glory

Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Crusade

White creatures get +1/+1.

Jade Statue

: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.

Kudzu

Enchant land
When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice.

Plague Rats

Plague Rats’s power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Tunnel

Destroy target Wall. It can’t be regenerated.

Healing Salve

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.