Living Artifact

Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Clockwork Beast

Clockwork Beast enters with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Nettling Imp

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn’t attack this turn. Activate only during an opponent’s turn, before attackers are declared.

Jade Monolith

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Soul Net

Whenever a creature dies, you may pay . If you do, you gain 1 life.

Crusade

White creatures get +1/+1.

Balance

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Black Ward

Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.