,
: Tap target creature. This ability costs
less to activate if it targets a creature with power 3 or less.
Type Line: Creature — Human Soldier
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Wakandan Shield Guard
When this creature enters, create a 1/1 white Soldier creature token.
Crusader of Odric
Crusader of Odric’s power and toughness are each equal to the number of creatures you control.
EPF Point Squad
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that’s still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Fire Nation Soldier
Haste (This creature can attack and as soon as it comes under your control.)
Fire Nation Soldier
Haste (This creature can attack and as soon as it comes under your control.)
Fire Nation Raider
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It’s an artifact with “, Sacrifice this token: Draw a card.”)
Fire Nation Sentinels
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
Earth Kingdom Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Callous Inspector
Menace (This creature can’t be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It’s an artifact with “, Sacrifice this token: Draw a card.”)
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that’s still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Capital Guard
Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Fire Nation Ambushers
Flash (You may cast this spell any time you could cast an instant.)
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player’s graveyard onto the battlefield under your control.
Capital Guard
Vindictive Warden
Menace (This creature can’t be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
: This creature deals 1 damage to each opponent.
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player’s graveyard onto the battlefield under your control.
Fire Nation Cadets
This creature has firebending 2 as long as there’s a Lesson card in your graveyard. (Whenever this creature attacks, add . This mana lasts until end of combat.)
: This creature gets +1/+0 until end of turn.
Voidcalled Devotee
Haste
Whenever this creature attacks, conjure a card named Cantor of the Refrain into your graveyard.
Warp