Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Type Line: Creature — Human Soldier
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player’s graveyard onto the battlefield under your control.
Fire Nation Cadets
This creature has firebending 2 as long as there’s a Lesson card in your graveyard. (Whenever this creature attacks, add . This mana lasts until end of combat.)
: This creature gets +1/+0 until end of turn.
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that’s still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Fire Nation Soldier
Haste (This creature can attack and as soon as it comes under your control.)
Fire Nation Soldier
Haste (This creature can attack and as soon as it comes under your control.)
Fire Nation Raider
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It’s an artifact with “, Sacrifice this token: Draw a card.”)
Fire Nation Sentinels
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
Earth Kingdom Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Callous Inspector
Menace (This creature can’t be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It’s an artifact with “, Sacrifice this token: Draw a card.”)
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that’s still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Capital Guard
Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Fire Nation Ambushers
Flash (You may cast this spell any time you could cast an instant.)
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player’s graveyard onto the battlefield under your control.
Capital Guard
Vindictive Warden
Menace (This creature can’t be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
: This creature deals 1 damage to each opponent.
Voidcalled Devotee
Haste
Whenever this creature attacks, conjure a card named Cantor of the Refrain into your graveyard.
Warp
Gravitic Herald
Lifelink
When this creature enters, seek a nonland permanent card with mana value 3 or less. That card gains warp until end of turn. You lose 2 life.
Rayblade Trooper
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Human Soldier creature token.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Gravblade Heavy
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.