Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Type Line: Creature — Human Wizard
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Grim Haruspex
Morph (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Drannith Magistrate
Your opponents can’t cast spells from anywhere other than their hands.
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Magus of the Moon
Nonbasic lands are Mountains.
Faller’s Faithful
When this creature enters, destroy up to one other target creature. If that creature wasn’t dealt damage this turn, its controller draws two cards.
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can’t be the target of spells or abilities.)
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Mysidian Elder
When this creature enters, create a 0/1 black Wizard creature token with “Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.”
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Soul-Scar Mage
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Soul-Scar Mage
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature’s power.
Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.