Secret Invasion

Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward .

Quantum Reduction

Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
You may cast this spell as though it had flash if it’s cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Super Intelligence

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player draws a card.

Secret Invasion

Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward .

Super Strength

Enchant creature
Enchanted creature gets +4/+4 and has trample and ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Alien Symbiosis

Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.

Stark’s Ingenuity

Enchant creature you control
When this Aura enters, you may pay . If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.

Gift of Immortality

Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner’s control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

Light of Promise

Enchant creature
Enchanted creature has “Whenever you gain life, put that many +1/+1 counters on this creature.”

Gift of Immortality

Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner’s control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

Mechanized Production

Enchant artifact you control
At the beginning of your upkeep, create a token that’s a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Frozen in Ice

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can’t become untapped.

Secure Detention

Enchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated.

Archnemesis

Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.

Archnemesis

Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player.

Robotics Mastery

Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.

Super Speed

Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste.

Accelerated Evolution

Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Enchanted creature gets +2/+2.

Super-Soldier Serum

Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.

Rancor

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner’s hand.

Furious Strength

Enchant creature
Enchanted creature gets +2/+2 and has menace. (It can’t be blocked except by two or more creatures.)

Super-Soldier Serum

Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.

Utopia Sprawl

Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.