Sheltered by Ghosts

Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .

Retro-Mutation

Flash
Enchant creature
Enchanted creature is a Turtle with base power and toughness 0/1. It can’t attack and loses all abilities. (It also loses all other creature types.)

Containment Protocol

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Uneasy Alliance

Enchant creature
Enchanted creature can’t attack or block.
, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.

Dimensional Exile

Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

Level Up

Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has “Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card.”

Spirit Mantle

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

Abundant Growth

Enchant land
When this Aura enters, draw a card.
Enchanted land has “: Add one mana of any color.”

Spiral into Solitude

Enchant creature
Enchanted creature can’t attack or block.
, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)

Evershrike’s Gift

Enchant creature
Enchanted creature gets +1/+0 and has flying.
, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)

Shimmerwilds Growth

Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.

Pitiless Fists

Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +2/+2.

Fertile Ground

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Gilt-Leaf’s Embrace

Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.

Aquitect’s Defenses

Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+2.

Noggle the Mind

Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)

Blossombind

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature can’t become untapped and can’t have counters put on it.

Lofty Dreams

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.

Brilliant Wings

Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay . If you do, attach this Aura to that creature.

Path to Redemption

Enchant creature
Enchanted creature can’t attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.

Lost in Memories

Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.” (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Lost in Memories

Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.” (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Path to Redemption

Enchant creature
Enchanted creature can’t attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.