Walking Wall

Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate this ability only once each turn.

Pale Bears

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Kjeldoran Guard

: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.

Elemental Augury

: Look at the top three cards of target player’s library, then put them back in any order.

Diabolic Vision

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

White Mana Battery

, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

White Mana Battery

, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

Farrel’s Mantle

Enchant creature
Whenever enchanted creature attacks and isn’t blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Soul Exchange

As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

White Mana Battery

, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

Life Chisel

Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness. Activate this ability only during your upkeep.

Dream Coat

Enchant creature
: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.