: Look at the top three cards of target player’s library, then put them back in any order.
Artista: Anthony S. Waters
Diabolic Vision
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Gorilla Pack
Gorilla Pack can’t attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
Walking Wall
Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate this ability only once each turn.
Pale Bears
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
White Mana Battery
, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.
White Mana Battery
, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.
Soul Exchange
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Farrel’s Mantle
Enchant creature
Whenever enchanted creature attacks and isn’t blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Life Chisel
Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness. Activate this ability only during your upkeep.
Dream Coat
Enchant creature
: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
White Mana Battery
, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.