Fogwalker

Skulk (This creature can’t be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn’t untap during its controller’s next untap step.

Game Plan

Assist (Another player can pay up to of this spell’s cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Opal Lake Gatekeepers

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Farewell

Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.

Blood Crypt

(: Add or .)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Vandalblast

Destroy target artifact you don’t control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.

Giver of Runes

: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Damnation

Destroy all creatures. They can’t be regenerated.

Enchanted Evening

All permanents are enchantments in addition to their other types.

Sower of Temptation

Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

The Prismatic Piper

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Promise of Tomorrow

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

Promise of Tomorrow

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

Cuombajj Witches

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice.

Cuombajj Witches

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice.

The Prismatic Piper

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)

Mind Rot

Target player discards two cards.

Grim Haruspex

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.

Sylvan Reclamation

Exile up to two target artifacts and/or enchantments.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Wander in Death

Return up to two target creature cards from your graveyard to your hand.
Cycling (, Discard this card: Draw a card.)

Archfiend of Ifnir

Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Discard this card: Draw a card.)