Mythos of Vadrok

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.

Mythos of Vadrok

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.

Mythos of Snapdax

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

Mythos of Brokkos

If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library.
Return up to two permanent cards from your graveyard to your hand.

Mythos of Vadrok

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.

Mythos of Brokkos

If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library.
Return up to two permanent cards from your graveyard to your hand.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Soulflayer

Delve (Each card you exile from your graveyard while casting this spell pays for .)
If a creature card with flying was exiled with Soulflayer’s delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Deathsprout

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Allure of the Unknown

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Medomai’s Prophecy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player’s library.

Allure of the Unknown

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Allure of the Unknown

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Allure of the Unknown

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Mire Triton

Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Allure of the Unknown

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Sterling Grove

Other enchantments you control have shroud. (They can’t be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Rite of the Serpent

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Aminatou’s Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Nagging Thoughts

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dirge of Dread

All creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Baleful Ammit

Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

Lightning Javelin

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)