Decommission of Aether Revolt

Destroy target artifact or enchantment.
Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.

"A key weakness in the design is its vulnerability to repeated, forceful blows."

AER · EN Josh Hass
2017-01-20

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.040.300.050.04
EDHREC
Rareza Tipo Color Cmc L/T
Instant 3
Foil Nonfoil Promo Fecha
2017-01-20
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Revolt
Set Name Set Code Set Type
Aether Revolt AER EXPANSION
release: setsize: 184 totalsetsize: 197
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
09-02-2017 wotc If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.
09-02-2017 wotc Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
09-02-2017 wotc Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
09-02-2017 wotc If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
09-02-2017 wotc Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
09-02-2017 wotc Tokens that leave the battlefield will satisfy a revolt ability.