Midnight Pathlighter of Forgotten Realms Commander

Creatures you control can’t be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

AFC · EN PINDURSKI
2021-07-23

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
1.260.68
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Wizard 4 2/3
Foil Nonfoil Promo Fecha
2021-07-23
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Venture into the dungeon
Set Name Set Code Set Type
Forgotten Realms Commander AFC COMMANDER
release: setsize: 62 totalsetsize: 332
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
23-07-2021 wotc Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
23-07-2021 wotc Dungeons are removed from the game as a state-based action.
23-07-2021 wotc If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
23-07-2021 wotc Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
23-07-2021 wotc Moving into a dungeon room will cause its room ability to trigger.
23-07-2021 wotc A player may only have one dungeon in the command zone at a time.
23-07-2021 wotc Unblocked creatures with double strike deal damage twice, which will cause Midnight Pathlighter's last ability to trigger twice.
23-07-2021 wotc You can only move forward (well, downward) in a dungeon, never backwards or sideways.
23-07-2021 wotc The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
23-07-2021 wotc To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
23-07-2021 wotc Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.