Rilsa Rael

Deathtouch
When Rilsa Rael, Kingpin enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you’ve completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

CLB · EN Micah Epstein
2022-06-10

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.090.140.090.51
EDHREC
Rareza Tipo Color Cmc L/T
Legendary Creature — Human Rogue 5 2/5
Foil Nonfoil Promo Fecha
2022-06-10
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Deathtouch
Set Name Set Code Set Type
Commander Legends: Battle for Baldur's Gate CLB DRAFTINNOVATION
release: setsize: 361 totalsetsize: 972
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
10-06-2022 wotc The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
10-06-2022 wotc If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
10-06-2022 wotc Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
10-06-2022 wotc In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
10-06-2022 wotc Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
10-06-2022 wotc A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
10-06-2022 wotc You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.
10-06-2022 wotc If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
10-06-2022 wotc If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
10-06-2022 wotc There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.