Fang of the Pack of Conspiracy: Take the Crown

Fang of the Pack

Nº65 - UNCOMMON - Conspiracy: Take the Crown

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

CN2 · EN Izzy
2016-08-26

standard
future
commander duel
legacy pauper
oldschool
vintage
penny
modern
premodern
brawl
gladiator
historic

usdeurfoiltix
0.110.560.15
TCGplayerCardmarketCardhoarder
TCGplayerMTGTop8EDHREC
Rareza Tipo Color Cmc L/T
Creature — Wolf 6 5/3
Foil Nonfoil Promo Fecha
2016-08-26
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Melee
Set Name Set Code Set Type
Conspiracy: Take the Crown CN2 DRAFTINNOVATION
release: 222 setsize: 221 totalsetsize: 222
onlyFoil: no onlyNonFoil: no
Date Source Comment
23-08-16 wotc Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
23-08-16 wotc Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
23-08-16 wotc Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
23-08-16 wotc Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

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