Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
A player with protection from a color can’t be damaged, enchanted (including by Curses), or targeted by anything of that color.
22-01-2011
wotc
You choose only one color (not one color per player and permanent). You choose the color as Faith’s Shield resolves.
22-01-2011
wotc
Faith’s Shield targets a permanent regardless of how much life you have. If that permanent is an illegal target when Faith’s Shield tries to resolve, Faith’s Shield won’t resolve and none of its effects will happen. Neither you nor any of your permanents will gain protection from a color.
Random a card of Magic: The Gathering (MTG), but you can also roll the D20 dice, random a Planeswalker, have fun with the random rules and more.