Lyev Skyknight of RNA Guild Kit

Lyev Skyknight

Nº16 - UNCOMMON - RNA Guild Kit

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

GK2 · EN Johannes Voss
2019-02-15

standard
future
commander duel
legacy pauper
oldschool
vintage
penny modern
premodern
brawl
gladiator
historic

Printings

Author Cards

usdeurfoiltix
0.130.02
TCGplayerCardmarketCardhoarder
TCGplayerMTGTop8EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Knight 3 3/1
Foil Nonfoil Promo Fecha
2019-02-15
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Detain, Flying
Set Name Set Code Set Type
RNA Guild Kit GK2 BOX
release: 133 setsize: 133 totalsetsize: 133
onlyFoil: no onlyNonFoil: no
Date Source Comment
15-04-13 wotc Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

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