Odric

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

INR · EN Cynthia Sheppard
2025-01-24

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.760.95
EDHREC
Rareza Tipo Color Cmc L/T
Legendary Creature — Human Soldier 4 3/3
Foil Nonfoil Promo Fecha
2025-01-24
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Innistrad Remastered INR MASTERS
release: setsize: 287 totalsetsize: 567
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BORDERLESS
FRAME 2015
Date Source Comment
24-01-2020 wotc If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
08-04-2016 wotc Multiple instances of any of the abilities Odric can grant your creatures are redundant.
08-04-2016 wotc Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
08-04-2016 wotc The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.