Warmonger's Chariot of Jumpstart

Warmonger’s Chariot

Nº 490 - UNCOMMON - Jumpstart
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Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn’t have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.

JMP · EN Warren Mahy
2020-07-17

standard
future
historic timeless
gladiator pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.090.06
EDHREC
Rareza Tipo Color Cmc L/T
Artifact — Equipment 2
Foil Nonfoil Promo Fecha
2020-07-17
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Equip
Set Name Set Code Set Type
Jumpstart JMP DRAFTINNOVATION
release: setsize: 78 totalsetsize: 496
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
15-06-2010 wotc If the equipped creature doesn’t have defender, the second ability simply doesn’t affect it.
15-06-2010 wotc The second ability doesn’t cause the equipped creature to lose defender. It just lets it attack.