Sage of Hours of Journey into Nyx

Sage of Hours

Nº 50 - MYTHIC - Journey into Nyx
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Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

JOU · EN Matt Stewart
2014-05-02

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
3.7316.104.140.02
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Wizard 2 1/1
Foil Nonfoil Promo Fecha
2014-05-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Heroic
Set Name Set Code Set Type
Journey into Nyx JOU EXPANSION
release: setsize: 165 totalsetsize: 165
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
26-04-2014 wotc Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
26-04-2014 wotc Heroic abilities will resolve before the spell that caused them to trigger.
26-04-2014 wotc You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
26-04-2014 wotc Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.