Armed and Armored of Kaldheim

Armed and Armored

Nº 379 - UNCOMMON - Kaldheim
More printings »

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.

KHM · EN Svetlin Velinov
2021-02-05

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.190.170.03
EDHREC
Rareza Tipo Color Cmc L/T
Instant 2
Foil Nonfoil Promo Fecha
2021-02-05
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Kaldheim KHM EXPANSION
release: setsize: 285 totalsetsize: 440
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
05-02-2021 wotc You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.
05-02-2021 wotc The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.