Rune of Might of Kaldheim

Rune of Might

Nº191 - UNCOMMON - Kaldheim

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+1 and has trample.”

KHM · EN Yeong-Hao Han
2021-02-05

standard future
commander duel
legacy pauper
oldschool
vintage
penny modern
premodern
brawl
gladiator historic

Author Cards

usdeurfoiltix
0.110.170.050.01
Rareza Tipo Color Cmc L/T
Enchantment — Aura Rune 2
Foil Nonfoil Promo Fecha
2021-02-05
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Enchant
Set Name Set Code Set Type
Kaldheim KHM EXPANSION
release: 405 setsize: 290 totalsetsize: 405
onlyFoil: no onlyNonFoil: no
Date Source Comment
05-02-21 wotc Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
05-02-21 wotc Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

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