Enslave

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Griffin Guide

Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Utopia Vow

Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature has “: Add one mana of any color.”

Keen Sense

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Ethereal Armor

Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Feebleness

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -2/-1.

Reality Acid

Enchant permanent
Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent’s controller sacrifices it.

Temporal Isolation

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

Torment of Scarabs

Enchant player
At the beginning of enchanted player’s upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.

Rune of Sustenance

Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has “Equipped creature has lifelink.”

Rune of Mortality

Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has “Equipped creature has deathtouch.”

Spectral Steel

Enchant creature
Enchanted creature gets +2/+2.
, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Rune of Speed

Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+0 and has haste.”

Crown of Skemfar

Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
: Return Crown of Skemfar from your graveyard to your hand.

Rune of Might

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+1 and has trample.”

Valor of the Worthy

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Arachnoform

Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.

Bound in Gold

Enchant permanent
Enchanted permanent can’t attack, block, or crew Vehicles, and its activated abilities can’t be activated unless they’re mana abilities.

Bind the Monster

Enchant creature
When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.
Enchanted creature doesn’t untap during its controller’s untap step.

Giant’s Grasp

Enchant Giant you control
When Giant’s Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant’s Grasp remains on the battlefield.

Withercrown

Enchant creature
Enchanted creature has base power 0 and has “At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature.”

Rune of Flight

Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has “Equipped creature has flying.”

Benevolent Blessing

Flash
Enchant creature
As Benevolent Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn’t remove Auras and Equipment you control that are already attached to it.