Temur Charm of Khans of Tarkir

Temur Charm

Nº 208 - UNCOMMON - Khans of Tarkir
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Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don’t control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can’t block this turn.

KTK · EN Mathias Kollros
2014-09-26

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.170.660.060.03
EDHREC
Rareza Tipo Color Cmc L/T
Instant 3
Foil Nonfoil Promo Fecha
2014-09-26
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Fight
Set Name Set Code Set Type
Khans of Tarkir KTK EXPANSION
release: setsize: 269 totalsetsize: 293
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
20-09-2014 wotc If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
20-09-2014 wotc If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
20-09-2014 wotc If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
20-09-2014 wotc You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.