Magebane Armor of Magic 2010

Magebane Armor

Nº 214 - RARE - Magic 2010
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Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

M10 · EN Izzy
2009-07-17

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
1.076.670.950.02
EDHREC
Rareza Tipo Color Cmc L/T
Artifact — Equipment 3
Foil Nonfoil Promo Fecha
2009-07-17
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Equip
Set Name Set Code Set Type
Magic 2010 M10 CORE
release: setsize: 249 totalsetsize: 249
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-10-2009 wotc Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).
01-10-2009 wotc Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
01-10-2009 wotc Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.