Awakener Druid of Magic 2011

Awakener Druid

Nº 163 - UNCOMMON - Magic 2011
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When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It’s still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.

M11 · EN Jason Chan
2010-07-16

standard
future
historic timeless
gladiator pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.120.250.080.03
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Druid 3 1/1
Foil Nonfoil Promo Fecha
2010-07-16
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Magic 2011 M11 CORE
release: setsize: 249 totalsetsize: 249
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-10-2009 wotc If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
01-10-2009 wotc Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
01-10-2009 wotc If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability).
01-10-2009 wotc Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
01-10-2009 wotc If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.