Collector Ouphe of Mystery Booster 2

Activated abilities of artifacts can’t be activated.

"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing." —Jhoira

MB2 · EN Filip Burburan
2024-08-02

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
4.253.17
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Ouphe 2 2/2
Foil Nonfoil Promo Fecha
2024-08-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster 2 MB2 MASTERS
release: setsize: 390 totalsetsize: 390
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR WHITE
FRAME 2015
Date Source Comment
14-06-2019 wotc If you control Collector Ouphe, you can't activate any abilities of your artifacts, even if you'd sacrifice Collector Ouphe as a cost to activate one of those abilities.
14-06-2019 wotc No abilities of artifacts can be activated, including mana abilities.
14-06-2019 wotc Collector Ouphe's ability affects only artifacts on the battlefield. Activated abilities that work in other zones (such as cycling) can still be activated.
14-06-2019 wotc Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected.