Sengir Vampire of Mystery Booster 2

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

MB2 · EN Jeff Easley
2024-08-02

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy paupercommander
duel oldschool
premodern predh
usdeurfoiltix
0.420.41
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Vampire 5 4/4
Foil Nonfoil Promo Fecha
2024-08-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster 2 MB2 MASTERS
release: setsize: 390 totalsetsize: 390
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME future
Date Source Comment
22-09-2011 wotc Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
22-09-2011 wotc If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.
15-07-2007 wotc If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.