Sword of the Meek of Mystery Booster 2

Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

MB2 · EN Franz Vohwinkel
2024-08-02

standard
future
historic timeless
gladiator pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.490.70
EDHREC
Rareza Tipo Color Cmc L/T
Artifact — Equipment 2
Foil Nonfoil Promo Fecha
2024-08-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster 2 MB2 MASTERS
release: setsize: 390 totalsetsize: 390
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR WHITE
FRAME 2015
Date Source Comment
07-08-2020 wotc If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
07-08-2020 wotc Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
07-08-2020 wotc Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
07-08-2020 wotc If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
07-08-2020 wotc Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.