Case of the Pilfered Proof of Murders at Karlov Manor

Case of the Pilfered Proof

Nº 9 - UNCOMMON - Murders at Karlov Manor
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Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It’s an artifact with “, Sacrifice this artifact: Draw a card.”)

MKM · EN Joshua Cairos
2024-02-09

standard future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl brawl
alchemy paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.030.100.140.03
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment — Case 2
Foil Nonfoil Promo Fecha
2024-02-09
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Murders at Karlov Manor MKM EXPANSION
release: setsize: 286 totalsetsize: 457
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
02-02-2024 wotc Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
02-02-2024 wotc "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
02-02-2024 wotc Cases don't lose their other abilities when they become solved.
02-02-2024 wotc Once a Case becomes solved, it stays solved until it leaves the battlefield.
02-02-2024 wotc "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
02-02-2024 wotc If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
02-02-2024 wotc Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
02-02-2024 wotc Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
02-02-2024 wotc The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
02-02-2024 wotc Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
02-02-2024 wotc Each Case has two special keyword abilities: to solve and solved.
02-02-2024 wotc "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
02-02-2024 wotc You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
02-02-2024 wotc "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."