Izzet Steam Maze of Planechase Planes

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
Whenever chaos ensues, instant and sorcery spells you cast this turn cost less to cast.

OHOP · EN Franz Vohwinkel
2009-09-04

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
6.951.882.32
EDHREC
Rareza Tipo Color Cmc L/T
Plane — Ravnica 0
Foil Nonfoil Promo Fecha
2009-09-04
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Planechase Planes OHOP PLANECHASE
release: setsize: 40 totalsetsize: 40
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-10-2009 wotc The effect of Izzet Steam Maze's first ability is mandatory. You must copy the spell whether you want to or not.
01-10-2009 wotc A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
01-10-2009 wotc If the spell that's copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
01-10-2009 wotc The copy that Izzet Steam Maze's first ability creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell (like Izzet Steam Maze's first ability itself) won't trigger.
01-10-2009 wotc If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
01-10-2009 wotc The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
01-10-2009 wotc Izzet Steam Maze's first ability will copy any instant or sorcery spell, not just one with targets.
01-10-2009 wotc A copy is created even if the spell that caused Izzet Steam Maze's first ability to trigger has been countered by the time that ability resolves.
01-10-2009 wotc The copy will have the same targets as the spell it's copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal.
01-10-2009 wotc The controller of the copy can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
01-10-2009 wotc If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. Its controller can't choose a different one.
01-10-2009 wotc A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
01-10-2009 wotc The controller of the spell that caused Izzet Steam Maze's first ability to trigger also controls the copy. The copy resolves before the original spell.