Wild Instincts of Magic Origins

Wild Instincts

Nº 206 - COMMON - Magic Origins
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Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

ORI · EN Igor Kieryluk
2015-07-17

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.040.280.080.03
EDHREC
Rareza Tipo Color Cmc L/T
Sorcery 4
Foil Nonfoil Promo Fecha
2015-07-17
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Magic Origins ORI CORE
release: setsize: 272 totalsetsize: 293
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
22-06-2015 wotc You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
22-06-2015 wotc If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.