Emergent Haunting of Outlaws of Thunder Junction

At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Emergent Haunting isn’t a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

OTJ · EN Jorge Jacinto
2024-04-19

standard future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl brawl
alchemy paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.060.060.140.03
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 2
Foil Nonfoil Promo Fecha
2024-04-19
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Outlaws of Thunder Junction OTJ EXPANSION
release: setsize: 286 totalsetsize: 374
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
12-04-2024 wotc Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.
12-04-2024 wotc At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.