Nuka-Nuke Launcher of Fallout

Nuka-Nuke Launcher

Nº 138 - RARE - Fallout
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Equipped creature gets +3/+0 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player’s next turn, that player gets two rad counters whenever they cast a spell.
Equip

PIP · EN Uriah Voth
2024-03-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.140.310.200.49
EDHREC
Rareza Tipo Color Cmc L/T
Artifact — Equipment 2
Foil Nonfoil Promo Fecha
2024-03-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Fallout PIP COMMANDER
release: setsize: 1076 totalsetsize: 1076
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
08-03-2024 wotc If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
08-03-2024 wotc There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
08-03-2024 wotc The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
08-03-2024 wotc Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
08-03-2024 wotc Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
08-03-2024 wotc Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
08-03-2024 wotc In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
08-03-2024 wotc Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
08-03-2024 wotc Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.