Vault 13: Dweller's Journey of Fallout

Vault 13: Dweller’s Journey

Nº 26 - RARE - Fallout
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners’ control and put the rest on the bottom of their owners’ libraries.

PIP · EN Gaboleps
2024-03-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.090.520.190.82
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment — Saga 4
Foil Nonfoil Promo Fecha
2024-03-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Fallout PIP COMMANDER
release: setsize: 1076 totalsetsize: 1076
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
08-03-2024 wotc If Vault 13 leaves the battlefield before its first chapter ability resolves, the target permanents won't be exiled at all.
08-03-2024 wotc In the unusual case where one player owns multiple cards exiled with Vault 13 that are being put on the bottom of their library with its third chapter ability, the owner of those cards chooses the order in which they are put on the bottom of their library.