Isperia's Skywatch of Return to Ravnica

Isperia’s Skywatch

Nº43 - COMMON - Return to Ravnica

Flying
When Isperia’s Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

RTR · EN Chris Rahn
2012-10-05

standard
future
commander duel
legacy pauper
oldschool
vintage
penny modern
premodern
brawl
gladiator
historic

usdeurfoiltix
0.060.130.010.03
TCGplayerCardmarketCardhoarder
TCGplayerMTGTop8EDHREC
Rareza Tipo Color Cmc L/T
Creature — Vedalken Knight 6 3/3
Foil Nonfoil Promo Fecha
2012-10-05
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Detain, Flying
Set Name Set Code Set Type
Return to Ravnica RTR EXPANSION
release: 274 setsize: 274 totalsetsize: 274
onlyFoil: no onlyNonFoil: no
Date Source Comment
15-04-13 wotc Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
15-04-13 wotc Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

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