Graveyard Busybody of Unstable

Graveyard Busybody

Nº 34 - RARE - Unstable
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All graveyards are also your graveyards.
Graveyard Busybody’s power and toughness are each equal to the number of cards with flavor text in your graveyards.

You have to hang around the graveyard if you want to catch the talking dead.

UST · EN Bram Sels
2017-12-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
0.210.500.19
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Spy 6 */*
Foil Nonfoil Promo Fecha
2017-12-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
The List (Unfinity Foil Edition) ULST FUNNY
release: setsize: 62 totalsetsize: 62
onlyFoil: yes onlyNonFoil: no
Nombre ID
BORDER COLOR SILVER
FRAME 2015
Date Source Comment
19-01-2018 wotc Cards owned by your opponents still go to the appropriate graveyard.
19-01-2018 wotc If an effect asks how many cards are in your graveyard, use the total number of cards in all your graveyards. However, they are still separate graveyards. If an effect affects a single graveyard, such as shuffling it into its owner’s library, only that one graveyard is shuffled in.
19-01-2018 wotc Speaking of that, cards in graveyards are shuffled into their owners’ libraries. You won’t put any cards from graveyards you stole, er . . . borrowed into your library.
19-01-2018 wotc Only you can use abilities of cards in graveyards. For example, if a spell requires that you exile cards from your graveyard, you can exile cards from any graveyard. Any card that looks at cards in graveyards looks at any or all your graveyards.
19-01-2018 wotc If more than one player controls a Graveyard Busybody, the one that entered the battlefield most recently “wins.” The controller of that Graveyard Busybody has all the graveyards, and any other player’s Graveyard Busybody is a 0/0 that is put into the graveyard that player used to have as a state-based action.