Atraxa

Atraxa, Praetors’ Voice

Nº62 - MYTHIC - Treasure Chest

Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

PZ2 · EN Victor Adame Minguez
2016-11-16

standard
future
commander duel
legacy pauper
oldschool
vintage
penny
modern
premodern
brawl
gladiator
historic

Author Cards

usdeurfoiltix
1.45
TCGplayerCardmarketCardhoarder
TCGplayerMTGTop8EDHREC
Rareza Tipo Color Cmc L/T
Legendary Creature — Angel Horror 4 4/4
Foil Nonfoil Promo Fecha
2016-11-16
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Deathtouch, Flying, Lifelink, Proliferate, Vigilance
Set Name Set Code Set Type
Treasure Chest PZ2 TREASURECHEST
release: 282 setsize: 282 totalsetsize: 282
onlyFoil: no onlyNonFoil: no
Date Source Comment
08-11-16 wotc Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
08-11-16 wotc Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
08-11-16 wotc Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
08-11-16 wotc Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
08-11-16 wotc Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
08-11-16 wotc Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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